![]() Okay, you’ve probably heard that before – but what does it really mean? You can get great books that show animals in static poses (I’d recommend An Atlas of Animal Anatomy for Artists or the more recent Animal Anatomy for Artists), but static poses don’t tell the whole story. The key to sculpting believable creatures is to have an understanding of animal anatomy. Ever wanted to know how to find reference of a kudu, or what size to make the wings on a dragon? Then read on. On Saturday 25 July, Steve will be sharing some of his knowledge at Anatomy Lab: a free four-hour event at the Gnomon School of Visual Effects’ Hollywood campus, also being streamed live online.Īs a taster of what you can expect, we asked Steve to provide five tips for sculpting believable creatures. He is currently working for McFarlane Toys, sculpting a variety of highly realistic collectible figures, and in 2014, successfully launched a Kickstarter campaign to fund the manufacture of a canine anatomy sculpture. His work ranges from fine art and public commissions to videogames and themeparks. Since then, he’s worked for entertainment industry clients as diverse as Rhythm & Hues, Oddworld Inhabitants and Frank Frazetta. Steve Lord has been sculpting professionally since the age of 19, winning the National Sculpture Society competition for young sculptors. In the run-up to his presentation at this Saturday’s free Anatomy Lab event at Gnomon School of Visual Effects, sculptor Steve Lord provides his tips for creating believable creatures – from real animals to mythical beasts. ![]()
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